Royal Kingdom Sees Strong Start: $23.6 Million in 14 Days Since Global Launch


Dream Games' new release, Royal Kingdom, has delivered impressive financial results following its global launch, generating $2.4 million in player spending within the first 14 days.

Dream Games' new release, Royal Kingdom, has delivered impressive financial results following its global launch, generating $2.4 million in player spending within the first 14 days. This amount, combined with $21.2 million in revenue from the soft launch, brings the total to an estimated $23.6 million across both the App Store and Google Play, according to AppMagic data.

Although Royal Kingdom’s launch was less hyped compared to other major releases like Dungeon Fighter: Mobile or Pokémon Trading Card Game Pocket, it has still far exceeded the performance of its predecessor, Royal Match. In its first 14 days, Royal Match earned just $618,000—Royal Kingdom nearly quadrupled that number.

Rapid Growth Post-Launch
The game’s revenue has seen a significant uptick in the days following its global release. In the first week, Royal Kingdom generated $871,000, and the second week saw a near doubling of that figure, with $1.5 million in player spending. The game hit a new high on November 28th, recording $160,000 in daily revenue. This daily figure continued to rise, peaking at $275,000 on December 1st.

While daily revenue has slightly tapered off since its peak, it still remains above the levels seen in the game's opening week. Notably, daily spending did not reach six figures until November 22nd, so even with some slight declines, the $215,000 spent on December 4th remains a significant improvement over earlier periods.

US and UK Revenue Breakdown
A key factor in Royal Kingdom's success has been its growth in the US market. Despite not being available in the US until the global launch, the country has already contributed nearly $1.1 million to the game's total revenue, accounting for 46% of the revenue since the full launch. In contrast, the UK, which had access to the game during its soft launch, represents 69% of total lifetime revenue, with $16.4 million spent. However, since the global launch, the UK has contributed only about $600,000, indicating that the US market is quickly catching up.

This uptick in US revenue mirrors the performance of Dream Games' previous title, Royal Match, which has generated nearly $4 billion in lifetime revenue. The US alone accounted for a significant $2.2 billion of that total, and Royal Kingdom appears to be following a similar trajectory.

Royal Kingdom’s strong start is a testament to Dream Games’ growing presence in the mobile gaming industry. With rapid revenue growth, particularly in the US, and strong regional performance in the UK, the game is poised for continued success. As Royal Kingdom builds on the momentum from Royal Match, its future in the mobile gaming market looks bright, with even more potential to grow as it expands its reach across global markets.

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